THE RESET
A 2 can be played on anything, and resets the pile — the next player can put down whatever they like. Your escape hatch when the pile is sitting on a King.
Play Shithead online free in your browser — the classic shedding card game where you dump your hand, dodge the pick-up and pray the deck is kind. 1 to 4 players, about six minutes a round, nothing to install.
Below: the full rules, what every magic card does, strategy that actually wins games, and answers to the questions people ask before their first hand.

Shithead is a shedding card game played with a standard 52-card deck. Every player starts with nine cards: three face-down on the table, three face-up on top of those, and three in hand. Players take turns beating the top card of the pile, and the first person to get rid of all nine is out. Keep going until one player is left holding cards — that player is the shithead, and they deal the next round.
It looks like a simple game of higher-than-the-last-card, and for about thirty seconds it is. Then the magic cards land: a 2 wipes the slate, a 7 forces everyone low, an 8 skips the person you were counting on, and a 10 burns the whole pile. Being one card from winning means nothing if the pile lands back in your hand.
It is a pub game, a hostel game, a waiting-for-a-flight game. Fast to teach, hard to leave, and cruel in exactly the right way — which is why it survives with a different name in every country that plays it.
Same game, different pub. If you learned it under one of these names, the rules below will look very familiar.
Shuffle a 52-card deck. Deal each player three cards face-down in a row — nobody looks at these, including you.
Deal three more cards face-up on top of them. These are visible to everyone all game — your third and final layer of defence.
Deal three cards to each hand. Before play starts you may swap any hand cards with your face-up ones — bury the low cards, show the bombs.
The rest of the deck becomes the draw pile in the middle. Whoever holds the lowest 3 goes first — or in our version, the game just picks.
Play a card equal to or higher than the top card of the pile. You can play several of the same rank at once — three 9s in one go is legal and often smart.
After your turn, draw back up to three cards while the draw pile lasts. Once it runs dry, you play out the hand you have.
Can't beat the pile? You pick up the entire pile into your hand and play passes on. This is the moment the game is named after.
Clear all nine cards and you're out — first out wins, and the round keeps going for everyone else. When only one player still holds cards, they are the shithead. They deal next, they get the abuse, and they get the first shot at revenge.
Five ranks break the higher-or-equal rule. Learn these and you know the game; house rules vary, and these are the ones Bordio plays.
A 2 can be played on anything, and resets the pile — the next player can put down whatever they like. Your escape hatch when the pile is sitting on a King.
A 3 is transparent. It sits on the pile but the card underneath still counts, so the next player has to beat that instead. Good for dumping a dead card without losing your grip on the pile.
After a 7, the next player must play a 7 or lower — or pick up. Drop one when you can see everybody sitting on face cards.
An 8 skips the next player. Two 8s skip two players. In a four-player game that means the pile comes straight back to you — plan accordingly.
A 10 burns the pile — the whole thing goes out of the game and the player who burned it goes again with a clean table. The single strongest card in the deck.
Four cards of the same rank on the pile — in one turn or stacked up across several — also burns it. Watch the pile: sometimes one Jack finishes the job for you.
Luck deals the cards. These are the habits that separate the people who win from the people who deal.
A 10 is worth more than any King. Save at least one for the moment the pile is huge and you're out of options — burning a twenty-card pile wins games on its own.
During the swap, move 2s, 10s and Aces into your face-up row. Your hand gets refilled from the deck; your face-up cards are the ones you have to survive on later.
Every card you play gets replaced while the draw pile exists. Get rid of 4s, 5s and 6s early — carrying them into the endgame is how you end up eating the pile.
If three 9s have gone down, your 9 is a burn. Tracking what's already on the pile turns dead cards into bombs.
Their face-up cards are public. If they're sitting on three face cards, a 7 hurts them badly; if they're low, play high and make them pick up.
The face-down cards are pure luck — but a 2 held back in hand can't save you once your hand is gone. Time the switch so you flip blind with the pile low.
Bordio's Shithead runs in the browser. Open it, start a table, send the link to whoever you're playing with. No download, no launcher, no waiting for four people to install the same app.
Works on phone, tablet, laptop, the office machine you shouldn't be playing on.
Private tables for 1-4 players. One link, everyone's in.
Jump in as a guest. Sign up later if you want your stats to stick.
Magic cards, burns and pick-ups are handled for you — nobody argues about the 3s.
A shedding game for 1-4 players with a standard 52-card deck. Each player has three face-down cards, three face-up cards and a hand of three, and races to get rid of all nine. The last player holding cards is the shithead.
Yes — Bordio's Shithead is free in any browser, with no download and no app store. Share a table link to play with friends.
2 resets the pile, 3 is see-through, 7 forces the next player to play a 7 or lower, 8 skips them, and 10 burns the pile. Four of the same rank burns it too. The full rules reference covers every edge case.
One to four on Bordio — solo against the bots, or a private table for up to four. Around a real table it stretches to six with a second deck shuffled in.
Same game. Palace, Karma, Shed and Threes are regional names for it, differing only in which ranks count as magic cards.
No. Start a table as a guest. An account only exists to keep your name, stats and high scores between sessions.
Yes. It's a browser game built for touch as well as mouse, so phones and tablets work with nothing installed.
Around six minutes for four players — short enough that "one more round" happens five times.
You've read the rules. Someone has to be the shithead — make sure it isn't you.